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Truberbrook: A Point and Click Venture

By Joshua Wise

Developer: BTF

Platforms: PC, Xbox One, PS4, Android

It think the thing that will draw most people to Truberbrook is the aesthetics. The game looks amazing and evoked a strong wave of LucasArts nostalgia from me as soon as I loaded the first screen. I was genuinely excited by the game’s location (a German resort town) and its Twin Peaks inspired vibe.

Unfortunately the shine on this brand new point and click game brought to us by BTF and backed on Kickstarter faded quickly. Truberbrook’s virtues lie almost entirely in its appearance, and its vices are myriad.


People come to adventure games for different reasons. I think some of us come for the nostalgia, in the hope of finding that feeling we had when playing old Sierra or LucasArts games. Some come for the format itself, enjoying the interface of hunting around dense screens and seeing what we can find. Some come for clever responses to different combinations of items. Some for the feeling of accomplishment that comes from solving a tough but fair puzzle.

By and large, Truberbrook fails to deliver on all of these fronts. There are few clever responses, you can’t use items on each other, and the locations aren’t exactly what I’d call dense. Then, there are the puzzles. The puzzles are less puzzles and more obscure checklists. Since you don’t have the ability to use items on each other (or even to examine items in your inventory) you can’t try out different combinations of things. Instead, the game just assembles the items you need when you have them for any particular puzzle, and then you click on that assembled item, even if you have no idea why those items go together to solve this puzzle.

For me, this took the fun out of the game. It was not a matter of figuring out puzzles, but just collecting everything I could and then seeing if I had enough things to make a puzzle “unlock.” I didn’t have to think about how the items related to each other, the game did that for me. So, Truberbrook isn’t hard, but it’s also not satisfying.

One last thing people might come to adventure games for is the story. And here, as well, I found the game to be insufficient. The story itself was fine, but I didn’t find it compelling. Also, though this might also fall under the problem of puzzles, the story didn’t fully explain to me why certain people did certain things, or why they didn’t react to other things. I don’t want to spoil the game, so I won’t say more.

As far as initial set-up, aesthetics, and setting, Truberbrook is really fantastic. Regarding the reasons I come to these games, puzzles, humor, even interesting descriptions for objects (that might give hints about how to use the items), the game left me cold.

Stories    >   Truberbrook: A Point and Click Venture
    4/18/2019 6:48 AM
    Posted by: Joshua

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